![]() This is the general term given to all the textures, opacity, and other surface characteristics that define the appearance In Photoshop uses algorithms based on this perspective to generate its results. ![]() This is a simple perspective using converging lines to define the horizon and vanishing point. This is the visual aid used by all 3D programs and Photoshop to provide a horizon reference and the ability to accurately Value (or altitude from the surface) and black is the lowest possible value, with intermediate gray values representing the This is a translation of an image’s gray values into distance from a plane or surface. This includes haze, light falloff, and loss of detail and saturationĭepth map. This is the atmospheric effect of distance on an image. Most of these terms relate to any 3D program you might need to use, not just Photoshop.Īerial perspective. Programs also give you the option of leaving hidden polygons unrendered as you work, which can save a lot of time.Īlthough it’s not possible to cover every important 3D concept in this book, you can use this sidebar as a simple glossaryįor understanding fundamental 3D concepts. Processor power depending on how many viewports you have open, some areas on your model may not be visible onscreen. Having more polygons ultimately demands more memory and For a scene that is very detailed, expect a high polygon count. Or Cinema 4D for that), but you can affect the total polygon count. You can’t do much to modify the properties of individual polygons in Photoshop (you will need a 3D application such as Strata The polygon count), the more accurate and detailed your model will be. ![]() Is not uncommon for even relatively simple models to have many thousands of polygons. The size, shape, and number of the polygons determine the level of detail in your model. Most 3D models are made from many smaller, 2D polygons that are grouped together “edge to edge” to create the illusion thatĪn object has volume and depth. Which covers the new 3D capabilities that Photoshop offers. If you are familiar with 3D workflow, you can jump ahead to the next section, You can find more information from Adobe about OpenGL and GPUs at and If you are new to the world of designing in three dimensions, this section provides an overview of 3D design fundamentalsĪs they apply to Photoshop and other applications. 3D rendering performance depends heavily on your GPU.
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